SENARIUS

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Objective

Control the most tiles on the 6×6 grid by forming valid English words and capturing your opponent's territory. Every tile you claim is a point — the player with the most tiles at the end wins!

How to Play

Place Letters

On your turn, type one or more letters into empty cells on the grid. All letters you place in a single turn must form a straight line — either horizontally (left to right) or vertically (top to bottom) — with no gaps between them.

Form Words

Your placement must create at least one valid English word of 4 or more letters. The word must include at least one of the letters you just placed. Cross-words (words formed perpendicular to your main placement) also count and must be valid if they are 4+ letters long.

Claim Territory

When your word is accepted, every letter in that word becomes your colour (Player 1: Green, Player 2: Blue). The more tiles you own, the higher your score.

Capture Tiles

If your valid word includes tiles currently owned by your opponent, those tiles switch to your colour. Capturing is the key to turning the game around!

Auto-Direction

The game automatically detects whether you are typing horizontally or vertically:

  • Place your first letter anywhere on the grid — the default direction is horizontal (left to right).
  • When you place a second letter, the game locks the direction based on where you placed it relative to the first letter.
  • The cursor advances automatically in the locked direction after each letter.
  • Pressing Backspace on an empty cell moves the cursor back in the opposite direction and erases the previous letter.

Time Limits

Each player has 25 seconds per turn. If you don't submit a move in time:

  • Your turn is skipped and play passes to your opponent.
  • If both players time out on consecutive turns, the game ends immediately.
  • The player controlling more tiles at that point wins; equal tiles result in a draw.

Word Formation Rules

Valid Moves

  • Words must be 4 or more letters long
  • Must include at least one newly placed letter
  • May incorporate existing letters already on the board
  • Multiple words can be formed in a single turn
  • Cross-words (perpendicular words) count if they are 4+ letters

Invalid Moves

  • Words shorter than 4 letters
  • Words not found in the game dictionary
  • Words that have already been played in the same game
  • Letters placed with gaps between them
  • Diagonal letter placement

Winning Conditions

Most Tiles

When the board is completely full, the player controlling the most tiles wins.

Timeout Victory

If both players time out consecutively, the player with more tiles wins immediately.

Draw

If both players have equal tiles when the board is full or after consecutive timeouts, the game is a draw.

Concede

A player can concede at any time, awarding victory to their opponent.

Game Modes

The Daily

A shared daily challenge against the computer (Medium difficulty). Each cycle offers 2 boards that are identical for every player worldwide. Boards start with 6 pre-filled letters (3 vowels and 3 common consonants) placed randomly on the grid. Complete Board 1, then choose to play Board 2 within the same cycle. After both boards, you must wait for the next cycle to play again.

Play vs Friend

Challenge a friend to a real-time match. One player creates a game and receives a 6-digit code. Share the code with your friend via WhatsApp, Messenger, or copy-paste. Your friend joins using the code, and the game begins. Both players take turns on their own devices.

Play Online

Get matched with a random online opponent automatically. Click Play Online, enter your name, and hit Find Match. The system will search for an opponent for up to 60 seconds with a live countdown timer. If no match is found within that time, you will be automatically redirected to the Play vs Computer difficulty screen where you can choose a difficulty level and start playing immediately. Once matched, the game plays exactly like Play vs Friend — same rules, same turn flow, same 25-second timer.

Play vs Computer

Face the computer at four difficulty levels:

  • Easy — The computer plays shorter words and makes simpler moves. Great for learning the game.
  • Medium — A balanced opponent that makes solid plays without being overwhelming.
  • Hard — A strong opponent that picks from curated 6-letter words with directional variety and falls back to the full dictionary when needed.
  • Smartbot — The toughest opponent. Smartbot scans the entire dictionary every turn to find the highest-scoring move. When multiple words score equally, it picks one at random for variety. It alternates between horizontal and vertical plays when scores are tied, and will use any valid Scrabble word — no matter how obscure — to win.

Strategy Tips

Capture aggressively: Look for opportunities to incorporate your opponent's tiles into your words to flip them to your colour.

Use the clock wisely: You have 25 seconds per turn — scan the board quickly and commit to a move rather than running out of time.

Build connections: Place letters that can be extended into longer words on future turns, giving you more options.

Defend your territory: Be aware of which tiles your opponent could capture and try to protect key clusters.

Think in both directions: Don't just play horizontally. Vertical words can open up powerful cross-word combinations.